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Old Jun 27, 2007, 02:31 PM // 14:31   #1
Frost Gate Guardian
 
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Post Eternal Aura D/x

This has been rocking pretty much every area i've been to so far with it, still need a monk in some areas, but it really eases the pressure on them.

1)Eternal Aura
2)Mystic Regen
3)Veil of Thorns
4)Armor of Sanctity
5)Heart of Fury
6)Mystic Vigor
7)(rez/attack/utility)
8)Avatar of Balthazar


Attributes: Earth :10
Myst :11(+1)=12
Scythe:11(+1)(+1)=13

max armor and radiant insignias/runes of attunement where able.

it isn't necessary but i also have w/w insignia on my chest armor just for that little boost.

Basically you are Balth always. enter area cast Avatar, encounter enemies cast eternal aura,mysic regen,veil,armor.then heart of fury+vigor means you are swinging faster and gaining 10 to 25 health per hit. in large mobs this can net you 75 health per swing. just keep reapplying skills as they go down and your life stays high while you move and attack faster and deal holy damage (wicked cool undead slaying).


If you are reading this to flame it plz go somewhere else, only serious questions/criticism please.
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Old Jun 27, 2007, 03:35 PM // 15:35   #2
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nice nice very nice..
since eternal aura is out, [skill]Avatar Of balthazar[/skill] is standard on my skillbar.

I will give it a try.

good job.
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Old Jun 27, 2007, 09:09 PM // 21:09   #3
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Quote:
Originally Posted by Razz Thom
1)Eternal Aura
2)Mystic Regen
3)Veil of Thorns
4)Armor of Sanctity
5)Heart of Fury
6)Mystic Vigor
7)(rez/attack/utility)
8)Avatar of Balthazar

Attributes: Earth :10
Myst :11(+1)=12
Scythe:11(+1)(+1)=13
Seems like another low damage build. You don't have a single attack skill and your Scythe mastery isn't even maxed. You won't really kill anythin with this. If youre using Avatar of Balthazar, you'll have 40+armor so all those other defensive skills arn't needed.
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Old Jun 29, 2007, 05:05 PM // 17:05   #4
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Quote:
Originally Posted by Cathode_Reborn
Seems like another low damage build. You don't have a single attack skill and your Scythe mastery isn't even maxed. You won't really kill anythin with this. If youre using Avatar of Balthazar, you'll have 40+armor so all those other defensive skills arn't needed.


actually if you read the OP you will see that it does kill things just fine, i run much of the game solo which means no healers. when healers are present they usually have their hands full with the idiots that brought only attack skills. i don't run extra attack skills(except whirling attack or mystic sweep in slot 7 when necessary) because i use a sundering scythe of enchanting and i do damage just fine. also +40 armor isn't a "get out of damage free" skill, it just provides a little more protection. i've read your other replies to other people and "more attack skills" seems to be your only answer to every build. if that is all you are looking for, just play a warrior and get it over with.


p.s. whirling attack(sunspear warrior skill) + mystic vigor is absolutely sick......i've recently gotten +125 or more health off of 1 swing with it.
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Old Jun 29, 2007, 05:13 PM // 17:13   #5
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Quote:
Originally Posted by Razz Thom
because i use a sundering scythe of enchanting.
Lol sundering.

I have to say, you are really really having too many defensive skills. You NEVER need that many of them. You can take 1 or 2 attack skills in that build, even if you want to keep that ridiculous defense. Sure, monks have to heal you, but it's not like you're wasting their energy. AFAIK 1 or 2 attack skills in favor of 1 or 2 defensive skills have never hurted someone. Also, no conviction? It's awesome if you want defense.
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Old Jun 29, 2007, 05:30 PM // 17:30   #6
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earth plz read again "i run much of the game solo which means no healers" it is hard for a monk to heal you if he/she is not there!!!!!!!!!!And if you think the defense isn't necessary try fighting your way from camp rankor to war camp with less defense and see what happens. i think less defense in favor of offense will hurt you there. and i used to run conviction and still do when i sub out for a different avatar. but as we both know armor buffs don't stack anymore so what is the point. i would then be running an unused skill on my bar. you have to remember that this is the build i run for solo missions mostly, so there is really no need to kill everything now, it will die eventually.
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Old Jun 29, 2007, 05:33 PM // 17:33   #7
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Why on earth wouldn't you take a monk for anything other than solo farming? The henchies are there for a reason.
And those 'other idiots who brought only attack skills'? They're doing their job as melee characters.

Last edited by Tab; Jun 29, 2007 at 05:36 PM // 17:36..
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Old Jun 29, 2007, 05:56 PM // 17:56   #8
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Not every character class needs to be referred to as melee/healer/support. I handle all 3 just fine with my "utility" class. Besides it makes me feel better knowing I can go through an area without others being necessary for my survival. And not every trip through an area needs to be a dedicated farming run in order for me to want to know what dropped. Why should I have to wonder if the boss I wasn't aware of until I killed it dropped a good weapon or item to a hench/hero, sometimes it is better to go alone. You didn't really want to know anyway, you just responded to say something crass. The only reason I responded to Cathode was because his response is the same in almost every post he replies to. read some of the others and see for yourself. I didn't post this for your approval, I posted it to get legitimate feedback/help someone who may want to try it out. I already know it works I use it every day.

So as I said, it is a good build for running solo or when in a group it makes a decent frontline damage sink to give support time to do their thing.
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Old Jun 29, 2007, 06:52 PM // 18:52   #9
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Quote:
Originally Posted by Razz Thom
when healers are present they usually have their hands full with the idiots that brought only attack skills. i don't run extra attack skills(except whirling attack or mystic sweep in slot 7 when necessary) because i use a sundering scythe of enchanting and i do damage just fine. also +40 armor isn't a "get out of damage free" skill, it just provides a little more protection.
So are you saying that all the melee classes on a team should fill half their build with healing? If that's the case why even use those classes in the team when they can be replaced by casters who can do damage from a good range? If 40+armor isn't a "get out of damage free" skill, what makes you think sundering is a "get out of using attack skills free" mod? If your monks arn't on drugs, 40+al is easily enough for a decent monk to handle.

Quote:
Originally Posted by Razz Thom
The only reason I responded to Cathode was because his response is the same in almost every post he replies to. read some of the others and see for yourself. I didn't post this for your approval, I posted it to get legitimate feedback/help someone who may want to try it out. I already know it works I use it every day.

So as I said, it is a good build for running solo or when in a group it makes a decent frontline damage sink to give support time to do their thing.
Yeah you're right about that. Most of the Derv builds that people post have tons of healing/defense skills and lack damage. What good is that? If I ever pug'd with a Derv like that I'd kick him and grab an ele. The way most people play Dervs, they're basically the new Wammo's.

Btw, you never specifically said it was a solo build.

Quote:
Originally Posted by Razz Thom
Why should I have to wonder if the boss I wasn't aware of until I killed it dropped a good weapon or item to a hench/hero, sometimes it is better to go alone.
Kill the mobs around the boss with henches then send them away. If you can't solo the boss bring a hero prot monk to back you up.
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Old Jun 29, 2007, 07:35 PM // 19:35   #10
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my point is - why waste time with henches at all? this isn't the PUG guy for you....who cares? Last time I checked, GW isn't a race. I play at my own pace and if you have a problem with that then don't use this build. Duh. It seems as though you try to go through areas so fast that you never even see them. Bottom line, it kills what I need it to, when I need it to. No need for speed when you have reliability. And since I am solo much of the time, that means no rez so slot 7 is almost always an attack(whirling attack/mystic vigor). also veil and armor can be subbed out depending on area, it just usually isn't necessary.
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Old Jun 30, 2007, 08:34 AM // 08:34   #11
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Just wondering: Can you kill groups with 2 monks?
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Old Jul 01, 2007, 06:48 AM // 06:48   #12
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Quote:
Originally Posted by X Earth X
Just wondering: Can you kill groups with 2 monks?
I'd like to see that build take on a group of two Dolyak Masters
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Old Jul 01, 2007, 02:46 PM // 14:46   #13
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it already has.....ran solo from rankor to war camp. no problem. but i guess you wouldn't be able to. it takes skill. something you probably lack. which is why you try to flame builds instead of saying anything actually useful. you would need to have a use to have anything useful to say.
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Old Jul 01, 2007, 02:53 PM // 14:53   #14
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Quote:
Originally Posted by Razz Thom
it already has.....ran solo from rankor to war camp. no problem. but i guess you wouldn't be able to. it takes skill. something you probably lack. which is why you try to flame builds instead of saying anything actually useful. you would need to have a use to have anything useful to say.
Actually, what you just said is flaming.
Plenty of useful things have been said. The build has one attack skill and an IAS. It doesn't even have max Scythe mastery. The skill you speak of, is it renewing enchantments when they flash and pounding on a monk for 15 minutes untill it goes down due to no energy?
We've tried giving constructive criticism and explaining why the build isn't good, but you refuse to listen. By all means play that build. But don't expect to do well with it.
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Old Jul 01, 2007, 04:11 PM // 16:11   #15
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no you have simply assumed that it doesn't do enough damage to kill something. that simply isn't the case. like i said i have been playing it and doing just fine. your so called "constructive" criticism is not very constructive.
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Old Jul 01, 2007, 04:37 PM // 16:37   #16
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everybody has been criticizing your build just like you wanted thom...you just dont respond well to criticism apparently..
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Old Jul 01, 2007, 05:57 PM // 17:57   #17
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Sigh. I am not assuming it doesn't do enough damage. It doesn't. Fact. It has non max weapon attribute. That = Bad damage. It has one attack skill with a non constant IAS. That = Bad damage. It may do enough damage to kill something, but it does NOT do enough damage to kill something at a reasonable speed.
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Old Jul 01, 2007, 11:53 PM // 23:53   #18
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You either tank, kill stuff or go halfway and just stick Conviction in an offensive build.

The fact your running 13 Scythe suggests its not a tanking build and the fact half of your bar is directed at tanking suggests your not offensive.

So what the hell are you trying to be?
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Old Jul 02, 2007, 05:55 PM // 17:55   #19
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Quote:
Originally Posted by ibreaktoilets
And those 'other idiots who brought only attack skills'? They're doing their job as melee characters.
I have 3 enchantments in PvE on my dervish Faithful Intervention, Mystic Vigor, and Heart of Fury. Then I fill the rest of my bar with attack skills and a res. But since Eternal Aura came out I need to go it on my dervish (at viz square) lol.
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Old Jul 02, 2007, 07:52 PM // 19:52   #20
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Eternal Aura [skill]Mystic Regeneration[/skill] [skill]Veil of Thorns[/skill] [skill]Armor of Sanctity[/skill] [skill]Heart of Fury[/skill] [skill]Mystic Vigor[/skill] [skill]Avatar Of Balthazar[/skill] OPEN SLOT

Where's your energy management...by my count thats 4 10en Spells (not counting Avatar) and I know this for a fact with full Radiant armor you top out a 36en if you plan on using a Scythe with no + Energy mod on it. The +20% enchantments helps but it not going to help a lot when you run into a mob with 0en and one Attack Skill.

Lets also not forget the fact that enchantment rending /shattering = death.

Last edited by WarKaster; Jul 02, 2007 at 07:59 PM // 19:59..
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